Live entertainment and game streaming usage remained steady in China. Between 2019 and 2024, the average daily time spent on such apps lingered slightly above ***. Micro-short dramas, vertically filmed short-formed series optimized for mobile viewing, are increasingly competing with traditional video streaming usage. Users spent an average of *** minutes on such a bite-sized video format.
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Sina.com.cn. (March 28, 2025). Average daily time spent on live entertainment and game streaming apps in China from 2017 to 2024 (in minutes) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 26, 2026, from /statistics/1619356/china-daily-time-spent-of-live-streaming/
Sina.com.cn. "Average daily time spent on live entertainment and game streaming apps in China from 2017 to 2024 (in minutes)." Chart. March 28, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 26, 2026. /statistics/1619356/china-daily-time-spent-of-live-streaming/
Sina.com.cn. (2025). Average daily time spent on live entertainment and game streaming apps in China from 2017 to 2024 (in minutes). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 26, 2026. /statistics/1619356/china-daily-time-spent-of-live-streaming/
Sina.com.cn. "Average Daily Time Spent on Live Entertainment and Game Streaming Apps in China from 2017 to 2024 (in Minutes)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 28 Mar 2025, /statistics/1619356/china-daily-time-spent-of-live-streaming/
Sina.com.cn, Average daily time spent on live entertainment and game streaming apps in China from 2017 to 2024 (in minutes) ÌÇÐÄÆÆ½â°æ, /statistics/1619356/china-daily-time-spent-of-live-streaming/ (last visited July 26, 2026)
Average daily time spent on live entertainment and game streaming apps in China from 2017 to 2024 (in minutes) [Graph], Sina.com.cn, March 28, 2025. [Online]. Available: /statistics/1619356/china-daily-time-spent-of-live-streaming/