Statistics about Media in China
Statistics
- Leading motives for students to play online games in China 2018-2019
- Popular online game genres among students in China 2018-2019
- leading reasons for start playing electronic games among students in China 2018-2019
- Sales revenue distribution of video games market in China 2019, by game type
- YoY change of annual revenue of video games market in China 2015-2019
- Geographical distribution of mobile gamers in China 2020
- Geographical distribution of ACG gaming workforce in China H1 2019
- In-demand jobs in ACG game sector in China H1 2019, by category
- Monthly income distribution among employees in gaming industry in China H1 2019
- PC users of the major online streaming platforms in China 2019
- Game streaming revenue growth in China 2016-2019
- Age distribution of video gamers in China H1 2019
- Number of client gamers in China 2008-2019
- Annual growth of client gamers in China 2008-2019
- PC game market revenue growth in China Q1 2017-Q1 2019
- PC game market quarterly revenue in China Q1 2017-Q1 2019
- Preferred types of Chinese video games globally 2018, by income level
- Preferred types of Chinese video games globally 2018, by age group
- Preferred types of Chinese video games globally 2018, by gender
- Preferred types of Chinese video games globally 2018
- Awareness of Chinese gaming brands globally 2018, by country
- Talent demand in China's video game industry 2017-2018
- Share of Chinese version video games on Steam platform 2018, by game type
- China - number of hours spent playing video/computer games 2016-2018
- Market size of virtual reality in China 2015-2020
- Distribution of gaming products consumption China 2016 by spending
- WeMade - the Legend of Mir 2 revenue in China 2015-2017
- Kongzhong quarterly revenue Q1 2014-Q3 2016, by segment
- Kongzhong quarterly net income/loss Q1 2014-Q3 2016
- China's gaming notebook shipments Q1 2016
- Social/casual video game revenue in China 2010-2019
- Video game advertising revenue in China 2010-2019
- Kongzhong annual revenue 2010-2015, by segment
- Forecast: computer game publishing revenue China 2008-2018
- Most popular client network game genres in China as of 2013
- Most popular browser game genres in China as of 2013
- Most popular client network game genres in China as of 2013
- Time spent playing stand-alone games per session in China as of 2013
- Time spent playing browser games per session in China as of 2013
- Breakdown of stand-alone game users in China as of 2013, by income
- Breakdown of browser gamers in China as of 2013, by age group
- Breakdown of online gaming users in China as of 2013, by duration of use
- Users in the TV & video segment in China 2017-2030
- Consumer preference on payment models of micro-series in China 2025
- Gender distribution of micro-series users in China 2025
- Age distribution of micro-series users in China 2025
- Market size of online micro-series in China 2020-2030
- Bilibili's average DAUs Q1 2022-Q2 2025
- Annual revenue of Inkeverse Group 2018-2024
- Market revenue of OTT TV services in China 2017-2023
- Most used SVOD platforms in China 2024
- Number of paid subscribers on Mango TV 2018-2024
- Most in-demand types of micro-series in China 2025
- Daily time spent on live streaming in China 2017-2024
- Key attractive elements of micro-series in China 2025
- Reasons for watching micro-series in China 2025
- Average consumer costs on micro-series in China 2025
- Popular genres of variety shows on streaming platforms in China 2024
- Popular themes of short TV dramas on streaming platforms in China 2024
- Number of short dramas released on major video platforms in China 2023-2024
- Revenue of FAST for different regions 2017-2030
- MAUs of leading micro-serie apps in China 2025
- Leading live streaming apps in China 2025, based on MAUs
- Self-reported impacts of excessive short video use in China 2024
- Number of online video paying users in China 2020-2024
- Most streamed TV dramas in China Q1 2025, based on average streams per episode
- Usage rate of long-form video in China 2024, by age group
- Usage rate of long-form video in China 2024, by region
- Usage rate of long-form video in China 2024, by gender
- Monthly digital content paying rate in China 2024, by content type
- Favorite content categories of short videos in China 2024
- Motivations for using short videos in China 2024
- User growth of live streaming in China 2017-2024
- Annual revenue of content creation and production industry in China 2019-2024
- Share of exclusive video content on Mango TV in China 2024, by show type
- Share of exclusive video content on iQIYI in China 2024, by show type
- Share of exclusive video content on Tencent Video in China 2024, by show type
- Online streaming activities in China 2023, by media type
- Penetration rate of live streaming in China 2016-2024
- MAUs of major sports streaming apps in China 2024
- Future expectations for sports streaming apps in China 2024
- Most frequently viewed ball sports on live streaming apps in China 2024
- Most frequently viewed sports on live streaming apps in China 2024
- Frequency of using sports live streaming apps in China 2024
- Share of sports live streaming app users in China 2024, by age
- Gender distribution of sports live streaming app users in China 2024
- Consumer willingness to pay for video platform membership in China 2024
- Perceived addiction of short dramas among mature adults in China 2024
- Average number of micro-series watched in China 2024
- Daily time spent on main video streaming platforms in China 2024
- Main reasons to unsubscribe to SVOD services in China 2024
- Unsubscribe intention for SVOD in China 2024
- Most used devices to access to SVOD in China 2024
- SVOD usage frequency in China 2024
- Leading reasons not to pay for SVOD in China 2024
- Leading reasons to subscribe to multiple SVODs in China 2024
- Leading reasons to pay for SVOD in China 2024
- SVOD usage without paying for subscriptions in China 2024
- SVOD subscription status in China 2024
- Brand index of main video streaming platforms in China 2023