This graph displays the distribution of gaming products consumption in China in 2016, by spending. In 2016, ** percent of the gaming users in China spent less than *** yuan on games.
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Game Committee of the Publishers Association of China. (November 20, 2016). Distribution of gaming products consumption in China in 2016, by spending [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 23, 2026, from /statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China. "Distribution of gaming products consumption in China in 2016, by spending." Chart. November 20, 2016. ÌÇÐÄÆÆ½â°æ. Accessed July 23, 2026. /statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China. (2016). Distribution of gaming products consumption in China in 2016, by spending. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 23, 2026. /statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China. "Distribution of Gaming Products Consumption in China in 2016, by Spending." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 20 Nov 2016, /statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China, Distribution of gaming products consumption in China in 2016, by spending ÌÇÐÄÆÆ½â°æ, /statistics/730644/china-gaming-consumption-by-spending/ (last visited July 23, 2026)
Distribution of gaming products consumption in China in 2016, by spending [Graph], Game Committee of the Publishers Association of China, November 20, 2016. [Online]. Available: /statistics/730644/china-gaming-consumption-by-spending/