According to a survey conducted between December 2018 to March 2019, approximately ** percent of students who studies in the primary, middle, and high schools in China started playing electronic games because of curiosity when they saw other people were playing. Around **** percent of them said that they played such games because of the influence from their classmates.
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CCA. (May 15, 2019). Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA. "Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019." Chart. May 15, 2019. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA. (2019). Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA. "Major Factors for Playing Electronic Games for The First Time among Children and Adolescents in China from December 2018 to March 2019." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 15 May 2019, /statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA, Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019 ÌÇÐÄÆÆ½â°æ, /statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/ (last visited July 29, 2026)
Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019 [Graph], CCA, May 15, 2019. [Online]. Available: /statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/