Statistics about Media in United States
Statistics
- Video games software development industry market size in the U.S. 2013-2023
- Utomik brand profile in the United States 2022
- Xbox Live Gold brand profile in the United States 2022
- Stadia (Google) brand profile in the United States 2022
- Reasons for playing video games in the U.S. 2022
- Leading gaming purchases made by gamers in the U.S. 2022, by gender
- Video games software publishing industry market size in the U.S. 2013-2023
- U.S. gamers great features of immersive games 2021
- U.S. gamer interest in immersive gaming 2021, by ethnicity
- U.S. gamer interest in immersive gaming 2021, by gender
- U.S. gamer interest in immersive gaming 2021, by income
- U.S. gamer interest in immersive gaming 2021, by household type
- U.S. gamer interest in immersive gaming 2021, by age group
- U.S. gamer platform preference for immersive games 2021
- U.S. gamers most attractive elements of immersive gaming 2021
- U.S. gamers important elements of immersive gaming 2021
- U.S. gamer definition of immersive gaming 2021
- U.S. gamer familiarity with immersive gaming 2021
- U.S. channels for video game purchases 2021
- U.S. exclusive original game influence on download decision 2021
- Most popular platforms for U.S. and British users to follow gaming influencers 2021
- Most popular video game genres in the U.S. 2020-2021
- U.S. awareness of Netflix's gaming business expansion 2022, by ethnicity
- U.S. awareness of Netflix's gaming business expansion 2022, by gender
- U.S. awareness of Netflix's gaming business expansion 2022, by income
- Gaming service subscription reasons in the U.S. 2021
- Gaming service subscription rate in the U.S. 2021, by age
- Gaming service satisfaction of gamers in the U.S. 2021, by platform
- U.S. consumer spending on digital PC video game content 2020-2021
- Reasons for new U.S. gamers to start playing video games 2021, by age group
- Average daily time spent on video games in the U.S. 2021, by platform
- U.S. population watching or playing live streamed games 2021
- Weekly gaming hours of adults in the U.S. 2023, by ethnicity
- Electronic Arts (EA) player base 2019, by age group
- Electronic Arts (EA) player base 2019, by gender
- Single player vs. multiplayer video gaming preference in the U.S. 2021, by type
- Single player vs. multiplayer video gaming preference in the U.S. 2021, by age
- Single player vs. multiplayer video gaming preference in the U.S. 2021, by gender
- Single player vs. multiplayer video gaming preference in the U.S. 2021
- Devices used for gaming in the U.S. 2021, by age
- Serious games market revenue in the U.S. 2021-2026
- U.S. early-stage video game companies capital raised 2017-2020, by category
- U.S. early-stage video game companies with completed financing 2017-2020, by category
- Leading U.S. states ranked by video game industry-related economic effect 2019
- E3 and Summer Game Fest non-violent games showcased 2021
- Weekly time spent gaming with others in the U.S. 2020-2021
- Average annual amount spent on video games by U.S. gamers 2021, by platform
- Most anticipated games of the E3 according to U.S. gamers 2021
- Reasons for U.S. subscribers to cancel Apple Arcade subscription 2020
- U.S. subscription reasons for Apple Arcade 2020
- Leading reasons to play video games during COVID-19 in the U.S. 2020
- Best U.S. cities for gamers 2021
- U.S. video game consumer spending increase 2019-2021
- Share of gamers skipping daily activities to keep playing in the U.S. 2021
- Most important video game features in the U.S. 2021
- U.S. interest in future EA Sports NCAA Football video game title 2021
- Frequency of video game purchases by U.S. gamers during COVID-19 2020
- Additional weekly gaming time during COVID-19 pandemic among U.S. gamers 2020
- Revenue of video game software publishing in the U.S. 2014-2023
- COVID-19 impact on digital games revenue 2020, by type
- COVID-19 impact on time spent gaming in the U.S. 2020, by genre
- Spending on video games during the holidays in the U.S. 2020
- COVID-19: change in consumer spending on video games in the U.S. 2020, by segment
- Daily time spent on video games among kids in the U.S. 2019, by gender and platform
- Daily time spent on video games among children in the U.S. 2019, by gender
- Share of teenagers playing video games daily in the U.S. 2019, by platform
- Daily time spent on video games among children in the U.S. 2019, by platform
- TV ad spend of gaming companies in the U.S. March 2020
- TV ad spend distribution of gaming companies in the U.S. in 2020
- Most popular games among female gamers in the U.S. 2019
- COVID-19: video game spending change as of April 2020
- COVID-19: U.S. video game spending change as of April 2020, by ethnicity
- COVID-19: U.S. video game spending change as of April 2020, by age
- Parents' opinions on video games in the U.S. in 2019
- Leading video game types in the U.S. 2020
- Most desired video games among children in the U.S. 2019
- Software revenue of the U.S. video game industry 2017-2019
- Average video gaming expenses among pro gamers in the U.S. 2019, by type
- Average video gaming expenses in the U.S. 2019, by type
- Most popular video games in the U.S. 2019
- U.S. preteens spending on digital games 2019, by method
- Preferred device for playing video games among preteens in the U.S. in 2019, by age
- Favorite video games among preteens in the U.S. 2019
- Share of U.S. children video gaming on selected devices 2019
- Number of video game devices used per gamer in the U.S. in 2018
- Most popular gaming-related activities in the U.S. 2019, by ethnicity
- Most popular gaming-related activities in the U.S. 2019
- Most popular gaming-related activities in the U.S. 2019, by generation
- Digital and physical game sales in the U.S. 2009-2018, by format
- U.S. video game sales 2018, by gender
- Leadings methods of acquiring video games in the U.S. in 2019
- Distribution of annual spending on video games in the U.S. in 2018, by gender
- Share of U.S. teens interested in playing & making video games in 2018, by gender
- U.S. - types of video/computer games played 2016-2018
- U.S. - number of hours spent playing video/computer games 2016-2018
- Types of Nintendo gaming platforms regularly used by affluent Americans in 2018
- Teen video game players in the U.S. 2018, by gender
- U.S. gamer penetration rate among the general population 2013-2018
- Top selling video gaming categories on Amazon.com in the U.S. in 2017
- Share of U.S. adults frequently playing video games 2017, by age group