According to a survey conducted among gamers in the United States in May 2022, ** percent of respondents said they felt comfortable with advertising in the metaverse, while ** percent said they were undecided. Conversely, ** percent of respondents said they felt uncomfortable with metaverse advertising.
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PR Newswire. (July 13, 2022). Share of gamers who felt comfortable with advertising on the metaverse in the United States as of May 2022 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 23, 2026, from /statistics/1320407/gamers-comfortable-with-metaverse-advertising-us/
PR Newswire. "Share of gamers who felt comfortable with advertising on the metaverse in the United States as of May 2022." Chart. July 13, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 23, 2026. /statistics/1320407/gamers-comfortable-with-metaverse-advertising-us/
PR Newswire. (2022). Share of gamers who felt comfortable with advertising on the metaverse in the United States as of May 2022. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 23, 2026. /statistics/1320407/gamers-comfortable-with-metaverse-advertising-us/
PR Newswire. "Share of Gamers Who Felt Comfortable with Advertising on The Metaverse in The United States as of May 2022." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 13 Jul 2022, /statistics/1320407/gamers-comfortable-with-metaverse-advertising-us/
PR Newswire, Share of gamers who felt comfortable with advertising on the metaverse in the United States as of May 2022 ÌÇÐÄÆÆ½â°æ, /statistics/1320407/gamers-comfortable-with-metaverse-advertising-us/ (last visited July 23, 2026)
Share of gamers who felt comfortable with advertising on the metaverse in the United States as of May 2022 [Graph], PR Newswire, July 13, 2022. [Online]. Available: /statistics/1320407/gamers-comfortable-with-metaverse-advertising-us/