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Video Games: market data & analysis

Market ÌÇÐÄÆÆ½â°æ report

The Video Games market in the second biggest market within Digital Media. The worldwide revenue of US$384.9 billion in 2023 is expected to grow to US$521.6 billion in 2027.



What's included?

  • All relevant data, including market size & forecasts for the next five years
  • Regional development with focus on: U.S., Europe and China
  • COVID-19 and Russia-Ukraine war Forecast
  • Trends and market analysis
  • Deep dives
  • Start-up analysis

Table of contents

The report covers the Video Games market. Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Physical video game sales, demo/trial versions and freemium games are not included.

The market Video Games includes the following parts:

  • Mobile Games
  • Download Games
  • Online Games
  • Gaming Networks
  • Cloud Gaming
  • Games Live Streaming
  • In-game Advertising

  • Note: CAGR: Compound Annual Growth Rate

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