A May 2024 survey of gamers in select global markets found that nearly eight in ** respondents had played a user-generated content game. Additionally, ** percent of respondents had made content for video games.
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Bain & Company. (August 24, 2024). Share of gamers worldwide engaging with user-generated content as of May 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 16, 2026, from /statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company. "Share of gamers worldwide engaging with user-generated content as of May 2024." Chart. August 24, 2024. ÌÇÐÄÆÆ½â°æ. Accessed July 16, 2026. /statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company. (2024). Share of gamers worldwide engaging with user-generated content as of May 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 16, 2026. /statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company. "Share of Gamers Worldwide Engaging with User-generated Content as of May 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 24 Aug 2024, /statistics/1557569/global-gamer-engagement-user-generated-content/
Bain & Company, Share of gamers worldwide engaging with user-generated content as of May 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1557569/global-gamer-engagement-user-generated-content/ (last visited July 16, 2026)
Share of gamers worldwide engaging with user-generated content as of May 2024 [Graph], Bain & Company, August 24, 2024. [Online]. Available: /statistics/1557569/global-gamer-engagement-user-generated-content/