Australia, Brazil, Canada, China, Egypt, France, Germany, India, Italy, Japan, Mexico, Nigeria, Poland, Saudi Arabia, South Korea, Spain, Sweden, the United Arab Emirates, the United Kingdom, and the United States. Participants were aged 16-65+, and all qualified as active gamers, defined as playing video games for at least one hour per week via console, PC/laptop, tablet, mobile, or VR. Quotas and screening criteria ensured a minimum of 1,000 active gamers per country. All respondents were recruited via professionally accredited consumer research panels.
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In-person video gaming with others as positive experience 2025, by region
A 2025 survey of video gamers found nearly in ten respondents worldwide found that playing video games with others in person was a net positive experience. In total, ** percent of global gamers found that playing video games with others in person was a very positive experience.
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Entertainment Software Association. (October 8, 2025). Share of video gamers who say that playing in person with others is a positive experience worldwide in 2025, by region [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 31, 2026, from /statistics/1624945/positive-in-person-video-gaming-experience-by-region/
Entertainment Software Association. "Share of video gamers who say that playing in person with others is a positive experience worldwide in 2025, by region." Chart. October 8, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 31, 2026. /statistics/1624945/positive-in-person-video-gaming-experience-by-region/
Entertainment Software Association. (2025). Share of video gamers who say that playing in person with others is a positive experience worldwide in 2025, by region. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 31, 2026. /statistics/1624945/positive-in-person-video-gaming-experience-by-region/
Entertainment Software Association. "Share of Video Gamers Who Say That Playing in Person with Others Is a Positive Experience Worldwide in 2025, by Region." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 8 Oct 2025, /statistics/1624945/positive-in-person-video-gaming-experience-by-region/
Entertainment Software Association, Share of video gamers who say that playing in person with others is a positive experience worldwide in 2025, by region ÌÇÐÄÆÆ½â°æ, /statistics/1624945/positive-in-person-video-gaming-experience-by-region/ (last visited July 31, 2026)
Share of video gamers who say that playing in person with others is a positive experience worldwide in 2025, by region [Graph], Entertainment Software Association, October 8, 2025. [Online]. Available: /statistics/1624945/positive-in-person-video-gaming-experience-by-region/