| Characteristic | Share of gamers |
|---|---|
| Super gamers (gaming as primary entertainment) | 38% |
| Avid gamers (gaming as one of several equivalent entertainment options) | 35% |
| Casual gamers (gaming as entertainment when no other options are available) | 26% |
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November 2025
United States
2025
4,026 respondents
18 years and older
Values may not sum up to 100 percent due to rounding.
Gamers are defined as adults aged 18+ who currently play video games.聽
鈥淪uper Gamers鈥 are defined as gamers who view gaming as their primary source of entertainment and follow gaming content online. 鈥淎vid Gamers鈥 are defined as gamers who view gaming as one of a few equivalent options for entertainment, or gamers who view gaming as their primary source of entertainment but do not follow gaming content online. 鈥淐asual Gamers鈥 are defined as gamers who only view gaming as an entertainment option when other options are not available, or gamers who view gaming as one of a few equivalent options for entertainment but do not follow gaming content online.








