
Petroc Taylor
Research expert covering global developments in the use of data
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As of February 2025, playing free video games was the most common activity among metaverse users in the United States, with ** percent engaging in it over the past year. Streaming online content or watching movies and shows was the second most common activity, with ** percent of users participating. Additionally, interacting socially with friends or other users in virtual spaces ranked third, with ** percent engagement.
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Overview
Virtual and augmented reality hardware
The metaverse and gaming
Awareness
Metaverse apps & worlds
Usage
Regional focus: Japan and South Korea
* For commercial use only
Basic Account
Starter Account
The statistic on this page is a Premium Statistic and is included in this account.
Professional Account
1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.