
Petroc Taylor
Research expert covering global developments in the use of data
Get in touch with us nowThe chart is not accessible to screen readers. Please switch to the table view to access the data.
The metaverse market in Japan was projected to reach *** billion Japanese yen in fiscal year 2024. It was expected that the market, which in this case excludes services that exclusively focus on video games, will reach a value of more than *** trillion yen by fiscal year 2028.
The concept of the metaverse has garnered increasing attention in recent years, not least because Facebook announced in October 2021 that it would change its company name to Meta Platforms to emphasize its commitment to this immersive technology. Although there are varying definitions, the word is frequently used today to refer to virtual spaces in which people interact with each other in the form of avatars, often facilitated by devices such as head-mounted displays (HMDs) for extended reality (XR). Since the metaverse can act as an enhanced form of social media that brings people together and enables companies to connect more deeply with their customers, it may create valuable economic effects, such as boosting sales via e-commerce.
It is expected that the growth of the metaverse market will be impacted to a significant degree by the adoption of dedicated hardware and the ability of content creators to attract users. In the case of Japan, several gaming companies are actively pursuing metaverse projects, such as Bandai Namco, Square Enix, and GREE. Many others engage in related technologies, such as blockchain services, which enable the use of non-fungible tokens (NFTs) in virtual economies. Aside from game developers, there are companies from a number of different industries, such as music, education, and tourism, that provide content to metaverse platforms.
Log in or register to access precise data.
* For commercial use only
Basic Account
Starter Account
The statistic on this page is a Premium Statistic and is included in this account.
Professional Account
1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.
Overview
Awareness of the metaverse
Interest in the metaverse
Attitude among businesses
Virtual economy
* For commercial use only
Basic Account
Starter Account
The statistic on this page is a Premium Statistic and is included in this account.
Professional Account
1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.