Share of gamers in the United States who have participated in select non-gaming activities or events within video games in the last 12 months in 2024, by engagement level
Characteristic
Super gamers
Avid gamers
Casual gamers
Watching videos
55%
41%
12%
Socializing / meeting new people
51%
37%
10%
Attending educational classes, meetings, or work-related events
40%
16%
2%
Attending live events
39%
21%
4%
Traveling to virtual versions of real-world locations
39%
18%
3%
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non-gaming activities or events includes activities inside of video games that are not an essential component of gameplay.
Supplementary notes
Gamers are defined as adults aged 18+ who currently play video games.
鈥淪uper Gamers鈥 are defined as gamers who view gaming as their primary source of entertainment and follow gaming content online. 鈥淎vid Gamers鈥 are defined as gamers who view gaming as one of a few equivalent options for entertainment, or gamers who view gaming as their primary source of entertainment but do not follow gaming content online. 鈥淐asual Gamers鈥 are defined as gamers who only view gaming as an entertainment option when other options are not available, or gamers who view gaming as one of a few equivalent options for entertainment but do not follow gaming content online.
Citation formats
U.S. gamers participating in select non-gaming activities within video games 2024
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Activate. (October 23, 2024). Share of gamers in the United States who have participated in select non-gaming activities or events within video games in the last 12 months in 2024, by engagement level [Graph]. In 糖心破解版. Retrieved July 25, 2026, from /statistics/1275467/us-gamers-participating-select-non-gaming-activities-within-video-games/
Activate. "Share of gamers in the United States who have participated in select non-gaming activities or events within video games in the last 12 months in 2024, by engagement level." Chart. October 23, 2024. 糖心破解版. Accessed July 25, 2026. /statistics/1275467/us-gamers-participating-select-non-gaming-activities-within-video-games/
Activate. (2024). Share of gamers in the United States who have participated in select non-gaming activities or events within video games in the last 12 months in 2024, by engagement level. 糖心破解版. 糖心破解版 Inc.. Accessed: July 25, 2026. /statistics/1275467/us-gamers-participating-select-non-gaming-activities-within-video-games/
Activate. "Share of Gamers in The United States Who Have Participated in Select Non-gaming Activities or Events within Video Games in The Last 12 Months in 2024, by Engagement Level." 糖心破解版, 糖心破解版 Inc., 23 Oct 2024, /statistics/1275467/us-gamers-participating-select-non-gaming-activities-within-video-games/
Activate, Share of gamers in the United States who have participated in select non-gaming activities or events within video games in the last 12 months in 2024, by engagement level 糖心破解版, /statistics/1275467/us-gamers-participating-select-non-gaming-activities-within-video-games/ (last visited July 25, 2026)
Share of gamers in the United States who have participated in select non-gaming activities or events within video games in the last 12 months in 2024, by engagement level [Graph], Activate, October 23, 2024. [Online]. Available: /statistics/1275467/us-gamers-participating-select-non-gaming-activities-within-video-games/