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Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level

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Source

Release date

October 2024

Region

United States

Survey time period

2024

Number of respondents

4,023 respondents

Age group

18 years and older

Special properties

non-gaming activities or events includes activities inside of video games that are not an essential component of gameplay.

Supplementary notes

Gamers are defined as adults aged 18+ who currently play video games. 鈥淢etaverse participation鈥 includes socializing / meeting new people, watching entertainment videos / documentaries, attending live events, traveling to virtual versions of real-world locations, and attending educations classes, meetings, or work-related events within an immersive virtual world in the last 12 months.

鈥淪uper Gamers鈥 are defined as gamers who view gaming as their primary source of entertainment and follow gaming content online. 鈥淎vid Gamers鈥 are defined as gamers who view gaming as one of a few equivalent options for entertainment, or gamers who view gaming as their primary source of entertainment but do not follow gaming content online. 鈥淐asual Gamers鈥 are defined as gamers who only view gaming as an entertainment option when other options are not available, or gamers who view gaming as one of a few equivalent options for entertainment but do not follow gaming content online.

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U.S. gamers participating in non-gaming activities in video games 2024, by engagement

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