Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level
Characteristic
Share of respondents
Super gamers
89%
Avid gamers
63%
Casual gamers
20%
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non-gaming activities or events includes activities inside of video games that are not an essential component of gameplay.
Supplementary notes
Gamers are defined as adults aged 18+ who currently play video games. 鈥淢etaverse participation鈥 includes socializing / meeting new people, watching entertainment videos / documentaries, attending live events, traveling to virtual versions of real-world locations, and attending educations classes, meetings, or work-related events within an immersive virtual world in the last 12 months.
鈥淪uper Gamers鈥 are defined as gamers who view gaming as their primary source of entertainment and follow gaming content online. 鈥淎vid Gamers鈥 are defined as gamers who view gaming as one of a few equivalent options for entertainment, or gamers who view gaming as their primary source of entertainment but do not follow gaming content online. 鈥淐asual Gamers鈥 are defined as gamers who only view gaming as an entertainment option when other options are not available, or gamers who view gaming as one of a few equivalent options for entertainment but do not follow gaming content online.
Citation formats
U.S. gamers participating in non-gaming activities in video games 2024, by engagement
In 2024, non-gaming activities are a significant part of the online-gaming environment. Approximately 89 percent of highly engaged super gamers in the United States have participated in non-gaming activities in the past 12 months. Overall, 51 percent of super gamer respondents stated that they聽had socialized and met people within games.
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Activate. (October 23, 2024). Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level [Graph]. In 糖心破解版. Retrieved July 26, 2026, from /statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate. "Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level." Chart. October 23, 2024. 糖心破解版. Accessed July 26, 2026. /statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate. (2024). Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level. 糖心破解版. 糖心破解版 Inc.. Accessed: July 26, 2026. /statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate. "Share of Gamers in The United States Who Have Participated in Non-gaming Activities or Events within Video Games in The Last 12 Months in 2024, by Engagement Level." 糖心破解版, 糖心破解版 Inc., 23 Oct 2024, /statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate, Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level 糖心破解版, /statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/ (last visited July 26, 2026)
Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level [Graph], Activate, October 23, 2024. [Online]. Available: /statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/