
Julia Stoll
Research expert covering TV and video media

Detailed statistics
Video gaming market size worldwide 2022-2032

Detailed statistics
COVID-19 impact on time spent gaming worldwide 2020

Detailed statistics
Attitudes towards gaming and mental health in COVID-19 lockdowns in Europe 2020

Consuming media at home due to the coronavirus worldwide 2020, by country
In-home media consumption due to the coronavirus outbreak among internet users worldwide as of March 2020, by country

Media consumption increase due to the coronavirus worldwide 2020, by generation
Increased time spent on media consumption due to the coronavirus outbreak among internet users worldwide as of March 2020, by generation

Coronavirus impact on U.S. online traffic as of March 2020, by category
Weekly increase in data usage in the United States due to coronavirus (COVID-19) shutdown as of March 19, 2020, by category

COVID-19: global video game and console sales increase as of March 2020
Increase in sales in the video game industry during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by type

COVID-19: global video game sales increase as of March 2020
Increase in video game sales during the coronavirus (COVID-19) pandemic worldwide as of March 2020

COVID-19: global video game spending March 2020, by type
Spending on video games during the coronavirus (COVID-19) pandemic worldwide in March 2020, by type (in billion U.S. dollars)

COVID-19: increase in time spent playing video games worldwide as of March 2020
Increase in time spent playing video games during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country

COVID-19 mobile gaming surge predictions from U.S. and GB gamers 2021
Sustained increase in mobile gaming time post-COVID-19 according to mobile gamers in the United States and Great Britain as of April 2021

COVID-19 impact on digital games revenue 2020, by type
Year-on-year change in digital gaming content revenue in the United States and worldwide from January to October 2020, by type

Monthly revenue of the U.S. video game industry 2017-2026, by segment
Total and segment revenue of the U.S. video game industry from January 2017 to April 2026 (in billion U.S. dollars)

COVID-19: change in consumer spending on video games in the U.S. 2020, by segment
Growth in consumer spending on video games in the United States due to COVID-19 from March to August 2020, by segment

U.S. video game consumer spending increase 2019-2021
Year-on-year change in weekly consumer spending on video games in the United States as of July 2021, by week

Leading F2P games worldwide 2020, by revenue
Leading free-to-play (FTP) game titles worldwide in 2020, by revenue (in billion U.S. dollars)

Nintendo top selling 1P games FY 2025
Best-selling first-party Nintendo gaming titles worldwide between April 2024 and March 2025, by unit sales (in millions)

Animal Crossing: New Horizons unit sales worldwide 2025
Unit sales of Animal Crossing: New Horizons worldwide as of June 2025 (in millions)

Sony PlayStation digital software unit sales share as of Q1 FY25
Digital download ratio of Sony PlayStation gaming software unit sales worldwide from fiscal 1st quarter 2019 to 1st quarter 2025

Fall Guys units sold on Steam worldwide 2020
Lifetime unit sales of Fall Guys: Ultimate Knockout on Steam worldwide as of December 2020 (in millions)

Roblox games global DAU Q4 2018-Q4 2025
Daily active users (DAU) of Roblox games worldwide from 4th quarter 2018 to 4th quarter 2025 (in millions)

Roblox games user engagement worldwide as of Q2 2025
User engagement with Roblox games from 4th quarter 2018 to 2nd quarter 2025 (in billion hours)

COVID-19 impact on time spent gaming worldwide 2020
Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by region

COVID-19 impact on types of video games played 2020
Impact of COVID-19 on the types of video games played by gamers worldwide as of June 2020

COVID-19 impact on multiplayer video games 2020
Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020

COVID-19 impact on time spent gaming worldwide 2020, by genre
Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by genre

COVID-19 impact on time spent gaming in the U.S. 2020, by genre
Increase in time spent video gaming during the COVID-19 pandemic in the United States as of June 2020, by genre

COVID-19 impact on time spent console gaming in the U.S. 2020, by genre
Increase in time spent video gaming during the COVID-19 pandemic among console gamers in the United States as of June 2020, by genre

COVID-19 impact on time spent PC gaming in the U.S. 2020, by genre
Increase in time spent video gaming during the COVID-19 pandemic among PC gamers in the United States as of June 2020, by genre

Brazil, Chile, and Mexico: change in gaming spend during and after COVID-19 2020
Change in monthly video game expenditure during and after the coronavirus (COVID-19) outbreak in Brazil, Chile, and Mexico in 2020

Monthly video game spend growth during and after COVID-19 APAC 2020
Growth of monthly video game spend during and after the coronavirus (COVID-19) outbreak in the Asia Pacific region in 2020

Frequency of watching SVoD during COVID-19 lockdown APAC 2020
Frequency of streaming viewing during the coronavirus (COVID-19) lockdown in the Asia-Pacific region in 2020

Weekly time spent playing video games in select European countries Q2 2020
Mean time spent playing video games per week in select European countries from 4th quarter 2018 to 2nd quarter 2020 (in hours)

Gaming activity increase since COVID-19 lockdowns in Europe 2020
Gaming activities that increased since COVID-19 lockdown according to gamers in select European countries as of 2nd quarter 2020

Gaming activity increase since COVID-19 lockdowns in Europe 2020, by age
Gaming activities that increased since COVID-19 lockdown according to gamers in select European countries as of 2nd quarter 2020, by age group

European parents who agree that playing video games helps with education 2020
Share of gamer parents in select European countries who agree that playing video games has helped with their children's education or schooling as of June 2020

Attitudes towards gaming in COVID-19 lockdowns in Europe 2020
Attitudes to playing video games in COVID-19 lockdown according to gamers in select European countries as of June 2020

Attitudes towards gaming and mental health in COVID-19 lockdowns in Europe 2020
Share of gamers in select European countries who believe playing video games has positive mental health effects as of September 2020

Gamers playing more video games online during COVID-19 lockdowns in Europe 2020
Share of gamers in select European countries playing more video games online with friends, family, or other gamers since COVID-19 lockdown as of June 2020

Attitudes towards multiplayer gaming in COVID-19 lockdowns in Europe 2020
Attitudes to playing video games and multiplayer online games in COVID-19 lockdown according to gamers in select European countries as of June 2020

Hours played per week among mobile gamers during COVID-19 pandemic 2020
Hours played per week among new and existing mobile gamers in select countries during the COVID-19 pandemic as of October 2020

Share of new mobile gamers open to gaming as a social activity 2020
Share of new mobile gamers in selected countries who are open to gaming as a social activity as of July 2020

Weekly gaming activities of new and existing mobile gamers in the U.S. 2020
Weekly gaming activities of new and existing mobile gamers in the United States as of July 2020

Weekly gaming activities of new and existing mobile gamers in the UK 2020
Weekly gaming activities of new and existing mobile gamers in the United Kingdom as of July 2020

Average monthly spend on mobile games in select countries 2021
Average monthly spending on mobile games by new and established mobile gamers in selected countries as of October 2021 (in U.S. dollars)

Mobile game monetization preferences of new gamers in select countries 2021
Monetization preferences of mobile games according to new gamers in selected countries as of October 2021

Mobile game monetization preferences of existing gamers in select countries 2021
Monetization preferences of mobile games according to existing gamers in selected countries as of October 2021

Gaming video content viewers worldwide 2016-2020
Number of gaming video content (GVC) viewers worldwide from 2016 to 2020 (in millions)

Number of hours spent watching Twitch content worldwide 2012-2024
Number of hours spent watching content on Twitch worldwide from 2012 to 2024 (in billions)

Hours streamed on Twitch worldwide Q3 2022
Number of hours streamed on Twitch worldwide from 2nd quarter 2018 to 3rd quarter 2022 (in millions)

Hours watched on Twitch worldwide Q4 2024
Number of hours watched on Twitch worldwide from 2nd quarter 2018 to 4th quarter 2024 (in billions)

Active streamers on Twitch worldwide 2025
Number of active streamers on Twitch worldwide from January 2018 to March 2025 (in millions)

Global Twitch app downloads as of Q2 2025
Number of Twitch app downloads worldwide from 1st quarter 2016 to 2nd quarter 2025 (in millions)

Global Twitch IAP revenue Q4 2017-Q2 2026
In-app purchase revenue generated by Twitch worldwide from 4th quarter 2017 to 2nd quarter 2026 (in million U.S. dollars)

Hours watched on YouTube Gaming Live worldwide Q3 2022
Number of hours watched on YouTube Gaming Live worldwide from 2nd quarter 2018 to 3rd quarter 2022 (in millions)

Hours watched on Facebook Gaming worldwide Q3 2022
Number of hours watched on Facebook Gaming worldwide from 1st quarter 2019 to 3rd quarter 2022 (in millions)
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