The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. Global spending on digital games rose to ** billion U.S. dollars in , marking the highest monthly figure ever.
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SuperData Research. (April 22, 2020). Spending on video games during the coronavirus (COVID-19) pandemic worldwide in March 2020, by type (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 16, 2026, from /statistics/1112490/video-game-spend-covid/
SuperData Research. "Spending on video games during the coronavirus (COVID-19) pandemic worldwide in March 2020, by type (in billion U.S. dollars)." Chart. April 22, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 16, 2026. /statistics/1112490/video-game-spend-covid/
SuperData Research. (2020). Spending on video games during the coronavirus (COVID-19) pandemic worldwide in March 2020, by type (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 16, 2026. /statistics/1112490/video-game-spend-covid/
SuperData Research. "Spending on Video Games during The Coronavirus (Covid-19) Pandemic Worldwide in March 2020, by Type (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 22 Apr 2020, /statistics/1112490/video-game-spend-covid/
SuperData Research, Spending on video games during the coronavirus (COVID-19) pandemic worldwide in March 2020, by type (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1112490/video-game-spend-covid/ (last visited July 16, 2026)
Spending on video games during the coronavirus (COVID-19) pandemic worldwide in March 2020, by type (in billion U.S. dollars) [Graph], SuperData Research, April 22, 2020. [Online]. Available: /statistics/1112490/video-game-spend-covid/