The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. During a March 2020 survey, video gamers in the United States reported that they spent ** percent more time playing video games amid the quarantine than in the previous week.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
The Hollywood Reporter. (April 6, 2020). Increase in time spent playing video games during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 19, 2026, from /statistics/1111587/video-game-time-spent-covid/
The Hollywood Reporter. "Increase in time spent playing video games during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country." Chart. April 6, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 19, 2026. /statistics/1111587/video-game-time-spent-covid/
The Hollywood Reporter. (2020). Increase in time spent playing video games during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 19, 2026. /statistics/1111587/video-game-time-spent-covid/
The Hollywood Reporter. "Increase in Time Spent Playing Video Games during The Coronavirus (Covid-19) Pandemic Worldwide as of March 2020, by Country." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 6 Apr 2020, /statistics/1111587/video-game-time-spent-covid/
The Hollywood Reporter, Increase in time spent playing video games during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country ÌÇÐÄÆÆ½â°æ, /statistics/1111587/video-game-time-spent-covid/ (last visited July 19, 2026)
Increase in time spent playing video games during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country [Graph], The Hollywood Reporter, April 6, 2020. [Online]. Available: /statistics/1111587/video-game-time-spent-covid/