According to a 2020 survey on the impact of the coronavirus on the gaming industry, the monthly spending on video games of responding players in Brazil, Chile, and Mexico grew ** percent during the health crisis. Compared to the pre-COVID-19 era, gamers' expenditure on video games would grow by ** percent in these countries once the outbreak subsided.
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Simon-Kucher & Partners, & ÌÇÐÄÆÆ½â°æ. (October 31, 2020). Change in monthly video game expenditure during and after the coronavirus (COVID-19) outbreak in Brazil, Chile, and Mexico in 2020 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 27, 2026, from /statistics/1215537/growth-monthly-video-game-spend-coronavirus-latin-america/
Simon-Kucher & Partners, und ÌÇÐÄÆÆ½â°æ. "Change in monthly video game expenditure during and after the coronavirus (COVID-19) outbreak in Brazil, Chile, and Mexico in 2020." Chart. October 31, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 27, 2026. /statistics/1215537/growth-monthly-video-game-spend-coronavirus-latin-america/
Simon-Kucher & Partners, ÌÇÐÄÆÆ½â°æ. (2020). Change in monthly video game expenditure during and after the coronavirus (COVID-19) outbreak in Brazil, Chile, and Mexico in 2020. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 27, 2026. /statistics/1215537/growth-monthly-video-game-spend-coronavirus-latin-america/
Simon-Kucher & Partners, and ÌÇÐÄÆÆ½â°æ. "Change in Monthly Video Game Expenditure during and after The Coronavirus (Covid-19) Outbreak in Brazil, Chile, and Mexico in 2020." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 31 Oct 2020, /statistics/1215537/growth-monthly-video-game-spend-coronavirus-latin-america/
Simon-Kucher & Partners & ÌÇÐÄÆÆ½â°æ, Change in monthly video game expenditure during and after the coronavirus (COVID-19) outbreak in Brazil, Chile, and Mexico in 2020 ÌÇÐÄÆÆ½â°æ, /statistics/1215537/growth-monthly-video-game-spend-coronavirus-latin-america/ (last visited July 27, 2026)
Change in monthly video game expenditure during and after the coronavirus (COVID-19) outbreak in Brazil, Chile, and Mexico in 2020 [Graph], Simon-Kucher & Partners, & ÌÇÐÄÆÆ½â°æ, October 31, 2020. [Online]. Available: /statistics/1215537/growth-monthly-video-game-spend-coronavirus-latin-america/