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Total and segment revenue of the U.S. video game industry from January 2017 to April 2026

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Sources

Release date

May 2026

Region

United States

Survey time period

January 2017 to April 2026

Special properties

Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile, Portable, PC and VR platforms

Supplementary notes

The source highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.

Figures have been rounded. No data available for missing periods.

Citation formats

Monthly revenue of the U.S. video game industry 2017-2026, by segment

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For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
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For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics
  • The statistic on this page is a Premium Statistic and is included in this account.

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