Coronavirus: impact on the gaming industry worldwide
Statistics report on the effect of the coronavirus disease (COVID-19) on video games
This report provides some of the most recent data relating to the impact of the ongoing coronavirus disease (COVID-19) pandemic on the global sports industry. The pandemic has infected people across the globe, with many countries advising or, in some cases, ordering its citizens to stay at home to stem the spread of the virus. With more people having to turn to video games and the internet as a source of entertainment at home, the video game and eSports industry is one of the few sectors to have experienced a boom as a result of the crisis. This report provides insight into the economic impact of the coronavirus on the video game market, as well as insights into the increasing popularity of video gaming as a social activity during lockdown.
Report Details
Coronavirus: impact on the gaming industry worldwide
Pages
64 Pages
Format
PPTX
,
PDF
Language
English
Released
2021
Access
Download from this page
Price
Old price: $495 USD New price: $345 USD
Comprehensive data insights
Includes all relevant statistics
Compiled by our industry experts
Table of contents
Recap: spring 2020
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Consuming media at home due to the coronavirus worldwide 2020, by country
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Media consumption increase due to the coronavirus worldwide 2020, by generation
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Coronavirus impact on U.S. online traffic as of March 2020, by category
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COVID-19: global video game and console sales increase as of March 2020
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COVID-19: global video game sales increase as of March 2020
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COVID-19: global video game spending March 2020, by type
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COVID-19: increase in time spent playing video games worldwide as of March 2020
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COVID-19 mobile gaming surge predictions from U.S. and GB gamers 2021
Sales
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COVID-19 impact on digital games revenue 2020, by type
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Monthly revenue of the U.S. video game industry 2017-2026, by segment
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COVID-19: change in consumer spending on video games in the U.S. 2020, by segment
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U.S. video game consumer spending increase 2019-2021
Popular gaming titles
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Leading F2P games worldwide 2020, by revenue
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Nintendo top selling 1P games FY 2025
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Animal Crossing: New Horizons unit sales worldwide 2025
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Sony PlayStation digital software unit sales share as of Q1 FY25
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Fall Guys units sold on Steam worldwide 2020
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Roblox games global DAU Q4 2018-Q4 2025
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Roblox games user engagement worldwide as of Q2 2025
User behavior
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COVID-19 impact on time spent gaming worldwide 2020
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COVID-19 impact on types of video games played 2020
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COVID-19 impact on multiplayer video games 2020
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COVID-19 impact on time spent gaming worldwide 2020, by genre
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COVID-19 impact on time spent gaming in the U.S. 2020, by genre
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COVID-19 impact on time spent console gaming in the U.S. 2020, by genre
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COVID-19 impact on time spent PC gaming in the U.S. 2020, by genre
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Brazil, Chile, and Mexico: change in gaming spend during and after COVID-19 2020
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Monthly video game spend growth during and after COVID-19 APAC 2020
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Frequency of watching SVoD during COVID-19 lockdown APAC 2020
Gaming during lockdown in Europe
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Weekly time spent playing video games in select European countries Q2 2020
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Gaming activity increase since COVID-19 lockdowns in Europe 2020
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Gaming activity increase since COVID-19 lockdowns in Europe 2020, by age
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European parents who agree that playing video games helps with education 2020
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Attitudes towards gaming in COVID-19 lockdowns in Europe 2020
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Attitudes towards gaming and mental health in COVID-19 lockdowns in Europe 2020
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Gamers playing more video games online during COVID-19 lockdowns in Europe 2020
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Attitudes towards multiplayer gaming in COVID-19 lockdowns in Europe 2020
Mobile gaming
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Hours played per week among mobile gamers during COVID-19 pandemic 2020
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Share of new mobile gamers open to gaming as a social activity 2020
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Weekly gaming activities of new and existing mobile gamers in the U.S. 2020
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Weekly gaming activities of new and existing mobile gamers in the UK 2020
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Average monthly spend on mobile games in select countries 2021
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Mobile game monetization preferences of new gamers in select countries 2021
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Mobile game monetization preferences of existing gamers in select countries 2021
Streaming
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Gaming video content viewers worldwide 2016-2020
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Number of hours spent watching Twitch content worldwide 2012-2024
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Hours streamed on Twitch worldwide Q3 2022
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Hours watched on Twitch worldwide Q4 2024
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Active streamers on Twitch worldwide 2025
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Global Twitch app downloads as of Q2 2025
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Global Twitch IAP revenue Q4 2017-Q2 2026
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Hours watched on YouTube Gaming Live worldwide Q3 2022
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Hours watched on Facebook Gaming worldwide Q3 2022
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