Digital channel now account for the majority of gaming market revenues worldwide. Convenience, frequent digital sales offers, extra digital content, and most recently, the outbreak of the COVID-19 pandemic have led to gaming audiences spending most of their money digitally. GTA 5 publisher Take-Two Interactive generated approximately **** percent of revenues from digital edition sales. Electronic Arts was the second-ranked gaming company, with almost ** percent of their revenue coming from digital channels.
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ÌÇÐÄÆÆ½â°æ. (March 5, 2026). Share of digital vs. non-digital revenue of major video game publishers worldwide in most recent fiscal year as of March 2026 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 03, 2026, from /statistics/234664/digital-vs-non-digital-revenue-of-global-major-video-game-publishers/
ÌÇÐÄÆÆ½â°æ. "Share of digital vs. non-digital revenue of major video game publishers worldwide in most recent fiscal year as of March 2026." Chart. March 5, 2026. ÌÇÐÄÆÆ½â°æ. Accessed August 03, 2026. /statistics/234664/digital-vs-non-digital-revenue-of-global-major-video-game-publishers/
ÌÇÐÄÆÆ½â°æ. (2026). Share of digital vs. non-digital revenue of major video game publishers worldwide in most recent fiscal year as of March 2026. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 03, 2026. /statistics/234664/digital-vs-non-digital-revenue-of-global-major-video-game-publishers/
ÌÇÐÄÆÆ½â°æ. "Share of Digital Vs. Non-digital Revenue of Major Video Game Publishers Worldwide in Most Recent Fiscal Year as of March 2026." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 5 Mar 2026, /statistics/234664/digital-vs-non-digital-revenue-of-global-major-video-game-publishers/
ÌÇÐÄÆÆ½â°æ, Share of digital vs. non-digital revenue of major video game publishers worldwide in most recent fiscal year as of March 2026 ÌÇÐÄÆÆ½â°æ, /statistics/234664/digital-vs-non-digital-revenue-of-global-major-video-game-publishers/ (last visited August 03, 2026)
Share of digital vs. non-digital revenue of major video game publishers worldwide in most recent fiscal year as of March 2026 [Graph], ÌÇÐÄÆÆ½â°æ, March 5, 2026. [Online]. Available: /statistics/234664/digital-vs-non-digital-revenue-of-global-major-video-game-publishers/