Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile, Portable, PC and VR platforms
Supplementary notes
¹ The source began to include mobile gaming from May 2020. Figures besides for May 2025 come from previous publications.
The source highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.
In December 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When examining specific segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the majority of consumer spending.
Video game spending habits in the United States
More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, an increase from the preceding year.
Game releases are planned around the holiday season
What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.
For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.
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GamesBeat. (January 22, 2026). Retail revenue of the video game industry in the United States from January 2017 to December 2025 (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 01, 2026, from /statistics/201093/revenue-of-the-us-video-game-industry/
GamesBeat. "Retail revenue of the video game industry in the United States from January 2017 to December 2025 (in billion U.S. dollars)." Chart. January 22, 2026. ÌÇÐÄÆÆ½â°æ. Accessed August 01, 2026. /statistics/201093/revenue-of-the-us-video-game-industry/
GamesBeat. (2026). Retail revenue of the video game industry in the United States from January 2017 to December 2025 (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 01, 2026. /statistics/201093/revenue-of-the-us-video-game-industry/
GamesBeat. "Retail Revenue of The Video Game Industry in The United States from January 2017 to December 2025 (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 22 Jan 2026, /statistics/201093/revenue-of-the-us-video-game-industry/
GamesBeat, Retail revenue of the video game industry in the United States from January 2017 to December 2025 (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/201093/revenue-of-the-us-video-game-industry/ (last visited August 01, 2026)
Retail revenue of the video game industry in the United States from January 2017 to December 2025 (in billion U.S. dollars) [Graph], GamesBeat, January 22, 2026. [Online]. Available: /statistics/201093/revenue-of-the-us-video-game-industry/