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Total and segment revenue of the video game industry in the United States from 2016 to 2025

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Sources

Release date

January 2026

Region

United States

Survey time period

2016 to 2025

Supplementary notes

¹Previous segment reporting until and including 2018:
- Software, including in-game purchases and subscriptions
- Hardware, including peripherals

²Segment reporting from 2019 onwards:
- Video Game Content (Physical & Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile*, Portable, PC and VR) platforms)
- Video Game Hardware
- Video Game Accessories
Accessories revenue includes controllers.

Citation formats

Annual revenue of the U.S. video game industry 2016-2025, by segment

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Statistics on " Mobile gaming market in the United States "

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