A March 2024 survey of gamers in the United States found that about ** percent of respondents were very comfortable with hearing audio advertisements in their games, which did not block their game play. Banner and billboard ads could count on the highest acceptance level, at ** percent.
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Vorhaus Advisors. (May 15, 2024). Level of comfort with in-game advertising that did not block the game play among gamers in the United States as of March 2024, by format [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/1477421/comfort-in-game-ads-usa/
Vorhaus Advisors. "Level of comfort with in-game advertising that did not block the game play among gamers in the United States as of March 2024, by format." Chart. May 15, 2024. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/1477421/comfort-in-game-ads-usa/
Vorhaus Advisors. (2024). Level of comfort with in-game advertising that did not block the game play among gamers in the United States as of March 2024, by format. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/1477421/comfort-in-game-ads-usa/
Vorhaus Advisors. "Level of Comfort with In-game Advertising That Did Not Block The Game Play among Gamers in The United States as of March 2024, by Format." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 15 May 2024, /statistics/1477421/comfort-in-game-ads-usa/
Vorhaus Advisors, Level of comfort with in-game advertising that did not block the game play among gamers in the United States as of March 2024, by format ÌÇÐÄÆÆ½â°æ, /statistics/1477421/comfort-in-game-ads-usa/ (last visited July 24, 2026)
Level of comfort with in-game advertising that did not block the game play among gamers in the United States as of March 2024, by format [Graph], Vorhaus Advisors, May 15, 2024. [Online]. Available: /statistics/1477421/comfort-in-game-ads-usa/