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Willingness to view in-game advertising in exchange for free in-game content in the United States as of November 2022, by user type

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Source

Release date

November 2022

Region

United States

Survey time period

as of November 2022

Number of respondents

4,001 respondents

Age group

18 years and older

Supplementary notes

The source defines gamers as adults aged 18+ who currently play video games. 鈥淗abitual gamers鈥 are defined as gamers who view gaming as their primary source of entertainment and follow gaming content online.鈥淩ecreational gamers鈥 are defined as gamers who view gaming as one of a few equivalent options for entertainment, or gamers who view gaming as their primary source of entertainment but do not follow gaming content online. 鈥淥ccasional gamers鈥 are defined as gamers who only view gaming as an entertainment option when other options are not available, or gamers who view gaming as one of a few equivalent options for entertainment but do not follow gaming content online.
The source does not provide exact date of survey for this data. The date provided is the release date.

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Willingness to view in-game advertising in the U.S. 2022

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Statistics on " In-game advertising in the United States "

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