The live-streaming segment covers the streaming revenue of independent game streaming platforms, which includes gaming cooperation, advertising, e-commerce streaming, and other revenues, excluding the extended game streaming revenues from Kuaishou, Bilibili, and other video platforms.Â
The tournament & competition segment refers to the revenue of tournament ticket sales and derivatives, advertisements, sponsorship, and copyrights.
The eSports club segment includes the eSports clubs and professional players' derivative income.Â
Other refers to eSports training, eSports derivative shows and programs, and other related merchandise.Â
Figures may not sum up to 100 percent due to rounding.
Citation formats
Distribution of eSports market in China 2024, by segment
In 2024, about **** percent of China's eSports market revenue was generated by live broadcast. About ** percent of the eSports competitions were organized either online or in a hybrid mode in China.
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ÌÇÐÄÆÆ½â°æ. (January 28, 2025). Distribution of eSports market in China in 2024, by segment [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 21, 2026, from /statistics/1201892/china-esports-game-market-distribution-by-segment/
ÌÇÐÄÆÆ½â°æ. "Distribution of eSports market in China in 2024, by segment." Chart. January 28, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 21, 2026. /statistics/1201892/china-esports-game-market-distribution-by-segment/
ÌÇÐÄÆÆ½â°æ. (2025). Distribution of eSports market in China in 2024, by segment. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 21, 2026. /statistics/1201892/china-esports-game-market-distribution-by-segment/
ÌÇÐÄÆÆ½â°æ. "Distribution of Esports Market in China in 2024, by Segment." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 28 Jan 2025, /statistics/1201892/china-esports-game-market-distribution-by-segment/
ÌÇÐÄÆÆ½â°æ, Distribution of eSports market in China in 2024, by segment ÌÇÐÄÆÆ½â°æ, /statistics/1201892/china-esports-game-market-distribution-by-segment/ (last visited July 21, 2026)
Distribution of eSports market in China in 2024, by segment [Graph], ÌÇÐÄÆÆ½â°æ, January 28, 2025. [Online]. Available: /statistics/1201892/china-esports-game-market-distribution-by-segment/