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Net revenue of Electronic Arts as of fiscal 1st quarter 2026, by composition

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Source

Release date

July 2025

Region

Worldwide

Survey time period

September 2019 to June 2025

Special properties

net revenue not net bookings

Supplementary notes

Full game net revenue includes full game downloads and packaged goods. Full game downloads includes revenue from digital sales of full games on console, PC,and mobile. Packaged goods includes revenue from software that is sold physically. This includes (1) net revenue from game software sold physically through traditional channels such as brick and mortar retailers, and (2) software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our full games for sale with their products (for example, OEM bundles).

Live services and other net revenue includes revenue from sales of extra content for console, PC and mobile games, licensing revenue from third-party publishing partners who distribute our games digitally, subscriptions, advertising, and non-software licensing.

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Electronic Arts (EA) net revenue as of Q1 2026, by composition

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Statistics on " Gaming monetization "

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Spotlight: continuous monetization through live service games

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Access all statistics starting from $2,388 USD yearly *

* For commercial use only

Basic Account

For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
  • Free Statistics
Based on your interests

Starter Account

For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics

Professional Account

For teams of up to 99 users
Talk to sales for pricing
  • Free + Premium Statistics
  • Reports
  • Market ÌÇÐÄÆÆ½â°æ

1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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