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Revenue of Take-Two Interactive from fiscal year 2018 to 2025, by content

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Source

Release date

May 2025

Region

Worldwide

Survey time period

April 2017 to March 2025

Supplementary notes

Take-Two Interactive's fiscal year starts on April 1 and ends on March 31 of the following year. 

Recurrent consumer spending ("RCS") is generated from ongoing consumer engagement and includes revenue from virtual currency, add-on content, in-game purchases, and in-game advertising. Full game and other revenue primarily includes the initial sale of full game software products, which may include offline and/or significant game related services.

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Take-Two Interactive annual revenue FY 2018-2025, by content

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* For commercial use only

Basic Account

For single users
$0 USD
Always free
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For single users
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For teams of up to 99 users
Talk to sales for pricing
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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