According to a survey conducted in Japan in September 2020, around ** percent of boys aged 15 to 19 years old had at one point experienced regret over spending money on in-game purchases. The share among girls of the same age group was considerably lower. In-game purchases allow players to gain access to additional video game content, such as items or characters, in exchange for money.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
SMBC Consumer Finance. (November 19, 2020). Share of people aged 15 to 19 years old who experienced regret over spending money on in-game purchases in Japan as of September 2020, by gender [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 05, 2026, from /statistics/1192077/japan-share-teenagers-experience-regret-spending-money-in-game-purchases-by-gender/
SMBC Consumer Finance. "Share of people aged 15 to 19 years old who experienced regret over spending money on in-game purchases in Japan as of September 2020, by gender." Chart. November 19, 2020. ÌÇÐÄÆÆ½â°æ. Accessed August 05, 2026. /statistics/1192077/japan-share-teenagers-experience-regret-spending-money-in-game-purchases-by-gender/
SMBC Consumer Finance. (2020). Share of people aged 15 to 19 years old who experienced regret over spending money on in-game purchases in Japan as of September 2020, by gender. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 05, 2026. /statistics/1192077/japan-share-teenagers-experience-regret-spending-money-in-game-purchases-by-gender/
SMBC Consumer Finance. "Share of People Aged 15 to 19 Years Old Who Experienced Regret over Spending Money on In-game Purchases in Japan as of September 2020, by Gender." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Nov 2020, /statistics/1192077/japan-share-teenagers-experience-regret-spending-money-in-game-purchases-by-gender/
SMBC Consumer Finance, Share of people aged 15 to 19 years old who experienced regret over spending money on in-game purchases in Japan as of September 2020, by gender ÌÇÐÄÆÆ½â°æ, /statistics/1192077/japan-share-teenagers-experience-regret-spending-money-in-game-purchases-by-gender/ (last visited August 05, 2026)
Share of people aged 15 to 19 years old who experienced regret over spending money on in-game purchases in Japan as of September 2020, by gender [Graph], SMBC Consumer Finance, November 19, 2020. [Online]. Available: /statistics/1192077/japan-share-teenagers-experience-regret-spending-money-in-game-purchases-by-gender/