| Characteristic | Share of respondents |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Source
Release date
July 2022
Region
Japan
Survey time period
July 1 to 3, 2022
Number of respondents
501**
Age group
15-69 years
Special properties
among respondents who spent money on smartphone games within the past month
Method of interview
Online survey
Supplementary notes
*A gacha mechanic lets players receive random virtual items, similar to a certain type of Japanese toy vending machine.
** The original sample size consisted of 2,103 respondents who played smartphone games at least once a month, of which 501 spent money on smartphone games within the past month.
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