According to a survey conducted in Japan in July 2024, **** percent of young people between the ages of ** and ** spend money on in-game item purchases or gacha mechanics. Gacha mechanics in video games operate similar to capsule-toy vending machines by enabling users to receive random game content, such as items or characters, in exchange for a real or virtual currency.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
SMBC Consumer Finance. (August 22, 2024). Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 31, 2026, from /statistics/1191965/japan-attitude-on-in-game-purchases-among-young-people/
SMBC Consumer Finance. "Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024." Chart. August 22, 2024. ÌÇÐÄÆÆ½â°æ. Accessed July 31, 2026. /statistics/1191965/japan-attitude-on-in-game-purchases-among-young-people/
SMBC Consumer Finance. (2024). Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 31, 2026. /statistics/1191965/japan-attitude-on-in-game-purchases-among-young-people/
SMBC Consumer Finance. "Attitude on In-game Purchases among People Aged 15 to 19 Years Old in Japan as of July 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 22 Aug 2024, /statistics/1191965/japan-attitude-on-in-game-purchases-among-young-people/
SMBC Consumer Finance, Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1191965/japan-attitude-on-in-game-purchases-among-young-people/ (last visited July 31, 2026)
Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024 [Graph], SMBC Consumer Finance, August 22, 2024. [Online]. Available: /statistics/1191965/japan-attitude-on-in-game-purchases-among-young-people/