On March 9, 2020, due to the coronavirus (COVID-19) pandemic, the Italian government imposed a national lockdown, restricting non-essential movements in the country. Whereas the quarantine impacted negatively several industries, data show that the sales value of products in the video game industry rose significantly from March 2 to 29, 2020. Gaming seats recorded the highest percentage increase in sales value. Compared to the same period of 2019, the sales value of this product rose by *** percent. Similarly, the sales value of steering wheels increased by *** percent compared to the previous year. For further information about the coronavirus (COVID-19) pandemic, please visit our dedicated Facts and Figures page.
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GfK Italy. (April 15, 2020). Percentage change in sales value in the video game industry due to the coronavirus (COVID-19) pandemic in Italy as of March 2020, by type [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 03, 2026, from /statistics/1120864/coronavirus-impact-on-sales-value-in-the-video-game-industry-in-italy-by-type/
GfK Italy. "Percentage change in sales value in the video game industry due to the coronavirus (COVID-19) pandemic in Italy as of March 2020, by type." Chart. April 15, 2020. ÌÇÐÄÆÆ½â°æ. Accessed August 03, 2026. /statistics/1120864/coronavirus-impact-on-sales-value-in-the-video-game-industry-in-italy-by-type/
GfK Italy. (2020). Percentage change in sales value in the video game industry due to the coronavirus (COVID-19) pandemic in Italy as of March 2020, by type. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 03, 2026. /statistics/1120864/coronavirus-impact-on-sales-value-in-the-video-game-industry-in-italy-by-type/
GfK Italy. "Percentage Change in Sales Value in The Video Game Industry Due to The Coronavirus (Covid-19) Pandemic in Italy as of March 2020, by Type." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 15 Apr 2020, /statistics/1120864/coronavirus-impact-on-sales-value-in-the-video-game-industry-in-italy-by-type/
GfK Italy, Percentage change in sales value in the video game industry due to the coronavirus (COVID-19) pandemic in Italy as of March 2020, by type ÌÇÐÄÆÆ½â°æ, /statistics/1120864/coronavirus-impact-on-sales-value-in-the-video-game-industry-in-italy-by-type/ (last visited August 03, 2026)
Percentage change in sales value in the video game industry due to the coronavirus (COVID-19) pandemic in Italy as of March 2020, by type [Graph], GfK Italy, April 15, 2020. [Online]. Available: /statistics/1120864/coronavirus-impact-on-sales-value-in-the-video-game-industry-in-italy-by-type/