A 2025 survey found that about **** percent of the internet users in China had played video games on their smartphone. Games consoles were much less commonly used for gaming, at only about **** percent of respondents. On the other side, virtual reality headsets have been gaining some tractions among Chinese gamers compared to other countries.
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We Are Social, & Meltwater, & DataReportal. (November 5, 2025). Usage rate of various devices in playing video games in China as of 2nd quarter 2025 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 21, 2026, from /statistics/1208515/china-popular-devices-for-video-games/
We Are Social, und Meltwater, und DataReportal. "Usage rate of various devices in playing video games in China as of 2nd quarter 2025." Chart. November 5, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 21, 2026. /statistics/1208515/china-popular-devices-for-video-games/
We Are Social, Meltwater, DataReportal. (2025). Usage rate of various devices in playing video games in China as of 2nd quarter 2025. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 21, 2026. /statistics/1208515/china-popular-devices-for-video-games/
We Are Social, and Meltwater, and DataReportal. "Usage Rate of Various Devices in Playing Video Games in China as of 2nd Quarter 2025." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 5 Nov 2025, /statistics/1208515/china-popular-devices-for-video-games/
We Are Social & Meltwater & DataReportal, Usage rate of various devices in playing video games in China as of 2nd quarter 2025 ÌÇÐÄÆÆ½â°æ, /statistics/1208515/china-popular-devices-for-video-games/ (last visited July 21, 2026)
Usage rate of various devices in playing video games in China as of 2nd quarter 2025 [Graph], We Are Social, & Meltwater, & DataReportal, November 5, 2025. [Online]. Available: /statistics/1208515/china-popular-devices-for-video-games/