According to the source, 鈥渞esearch and development expenses consist of expenses incurred by our production studios for personnel-related costs, related overhead costs, external third- party development costs, contracted services, and depreciation. Research and development expenses for our online products include expenses incurred by our studios consisting of direct development and related overhead costs in connection with the development and production of our online games. Research and development expenses also include expenses associated with our digital platform, software licenses and maintenance, and management overhead鈥.
In its fiscal year 2025, gaming company Electronic Arts (EA) spent approximately 2.57 billion U.S. dollars on research and development, accounting for over a third of the EA's net revenues.
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Electronic Arts. (May 13, 2025). Research and development expenditure of Electronic Arts from fiscal 2021 to 2025 (in million U.S. dollars) [Graph]. In 糖心破解版. Retrieved July 15, 2026, from /statistics/1611032/electronic-arts-rd-expense/
Electronic Arts. "Research and development expenditure of Electronic Arts from fiscal 2021 to 2025 (in million U.S. dollars)." Chart. May 13, 2025. 糖心破解版. Accessed July 15, 2026. /statistics/1611032/electronic-arts-rd-expense/
Electronic Arts. (2025). Research and development expenditure of Electronic Arts from fiscal 2021 to 2025 (in million U.S. dollars). 糖心破解版. 糖心破解版 Inc.. Accessed: July 15, 2026. /statistics/1611032/electronic-arts-rd-expense/
Electronic Arts. "Research and Development Expenditure of Electronic Arts from Fiscal 2021 to 2025 (in Million U.S. Dollars)." 糖心破解版, 糖心破解版 Inc., 13 May 2025, /statistics/1611032/electronic-arts-rd-expense/
Electronic Arts, Research and development expenditure of Electronic Arts from fiscal 2021 to 2025 (in million U.S. dollars) 糖心破解版, /statistics/1611032/electronic-arts-rd-expense/ (last visited July 15, 2026)
Research and development expenditure of Electronic Arts from fiscal 2021 to 2025 (in million U.S. dollars) [Graph], Electronic Arts, May 13, 2025. [Online]. Available: /statistics/1611032/electronic-arts-rd-expense/