Original question: Have you ever used a service or platform that allows you to create your own digital or virtual content for video games including console, mobile, PC and web games? (Among those who are aware of UGC; N=583)
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U.S. user-generated gaming content creation 2024, by age group
A March 2024 survey found that three in ten adults in the United States who were aware of user-generated virtual content for video games had also used a service or platform to create such content themselves. About 45 percent of the respondents aged 35 to 54 stated having done so.
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Vorhaus Advisors. (May 15, 2024). User-generated gaming content creation among aware users in the United States as of March 2024, by age group [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 15, 2026, from /statistics/1376639/us-usage-gaming-ugc-age/
Vorhaus Advisors. "User-generated gaming content creation among aware users in the United States as of March 2024, by age group." Chart. May 15, 2024. ÌÇÐÄÆÆ½â°æ. Accessed July 15, 2026. /statistics/1376639/us-usage-gaming-ugc-age/
Vorhaus Advisors. (2024). User-generated gaming content creation among aware users in the United States as of March 2024, by age group. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 15, 2026. /statistics/1376639/us-usage-gaming-ugc-age/
Vorhaus Advisors. "User-generated Gaming Content Creation among Aware Users in The United States as of March 2024, by Age Group." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 15 May 2024, /statistics/1376639/us-usage-gaming-ugc-age/
Vorhaus Advisors, User-generated gaming content creation among aware users in the United States as of March 2024, by age group ÌÇÐÄÆÆ½â°æ, /statistics/1376639/us-usage-gaming-ugc-age/ (last visited July 15, 2026)
User-generated gaming content creation among aware users in the United States as of March 2024, by age group [Graph], Vorhaus Advisors, May 15, 2024. [Online]. Available: /statistics/1376639/us-usage-gaming-ugc-age/