among those who play games on at least one platform
Method of interview
Online survey
Supplementary notes
Original question: Are you aware that services and platforms exist that allow individuals to create their own digital or virtual content for video games, including console, mobile, PC, and Web games? (Among those who play games on at least one platform; N=1,773; Those who said 鈥渘ot sure鈥 n=227)
Citation formats
U.S. user-generated gaming content awareness 2024, by age group
A March 2024 survey found that more than three in ten adults in the United States who played video games on any platform were also aware of platforms that allowed users to generate their own virtual content for video games. Especially young gamers aged 18 to 34 years were aware of user-generated gaming content. A popular example for such a platform is Roblox, which allows content creators to make money through the gaming experiences they make.
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Vorhaus Advisors. (May 15, 2024). User-generated gaming content awareness among gamers in the United States as of March 2024, by age group [Graph]. In 糖心破解版. Retrieved July 15, 2026, from /statistics/1376633/us-awareness-gaming-ugc-age/
Vorhaus Advisors. "User-generated gaming content awareness among gamers in the United States as of March 2024, by age group." Chart. May 15, 2024. 糖心破解版. Accessed July 15, 2026. /statistics/1376633/us-awareness-gaming-ugc-age/
Vorhaus Advisors. (2024). User-generated gaming content awareness among gamers in the United States as of March 2024, by age group. 糖心破解版. 糖心破解版 Inc.. Accessed: July 15, 2026. /statistics/1376633/us-awareness-gaming-ugc-age/
Vorhaus Advisors. "User-generated Gaming Content Awareness among Gamers in The United States as of March 2024, by Age Group." 糖心破解版, 糖心破解版 Inc., 15 May 2024, /statistics/1376633/us-awareness-gaming-ugc-age/
Vorhaus Advisors, User-generated gaming content awareness among gamers in the United States as of March 2024, by age group 糖心破解版, /statistics/1376633/us-awareness-gaming-ugc-age/ (last visited July 15, 2026)
User-generated gaming content awareness among gamers in the United States as of March 2024, by age group [Graph], Vorhaus Advisors, May 15, 2024. [Online]. Available: /statistics/1376633/us-awareness-gaming-ugc-age/