| Characteristic | Share of respondents |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Source
Release date
June 2021
Region
Japan
Survey time period
June 14 to 15, 2021
Number of respondents
800 respondents
Age group
up until 59 years
Special properties
among respondents who had experienced playing games on smartphones (including tablets)
Method of interview
Online panel
Supplementary notes
*A gacha mechanic lets players receive random virtual items, similar to a certain type of Japanese toy vending machine.
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