| Characteristic | Share of respondents |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Source
Release date
July 2025
Region
Japan
Survey time period
June 27 to July 3, 2025
Number of respondents
638**
Age group
15-69 years
Special properties
respondents played consumer games (console or PC games) at least one per month
Method of interview
Online survey
Supplementary notes
*A gacha mechanic lets players receive random virtual items, similar to a certain type of Japanese toy vending machine.
**The original sample size consisted of 1,159 respondents who played consumer games at least once a month, of which 638 spent money on consumer games within the past month.
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