According to a survey conducted in China in March 2024, about ** percent of virtual human followers stated that they spent between *** and *** yuan on such digital personas. A virtual human is a computer-generated moving image of a human being and can serve for various commercial purposes, such as broadcasting news, performing music, and endorsing products.
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iiMedia Research. (April 19, 2024). Average monthly spending on digital humans among surveyed internet users in China as of March 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 15, 2026, from /statistics/1310938/china-average-monthly-expense-for-virtual-humans/
iiMedia Research. "Average monthly spending on digital humans among surveyed internet users in China as of March 2024." Chart. April 19, 2024. ÌÇÐÄÆÆ½â°æ. Accessed July 15, 2026. /statistics/1310938/china-average-monthly-expense-for-virtual-humans/
iiMedia Research. (2024). Average monthly spending on digital humans among surveyed internet users in China as of March 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 15, 2026. /statistics/1310938/china-average-monthly-expense-for-virtual-humans/
iiMedia Research. "Average Monthly Spending on Digital Humans among Surveyed Internet Users in China as of March 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Apr 2024, /statistics/1310938/china-average-monthly-expense-for-virtual-humans/
iiMedia Research, Average monthly spending on digital humans among surveyed internet users in China as of March 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1310938/china-average-monthly-expense-for-virtual-humans/ (last visited July 15, 2026)
Average monthly spending on digital humans among surveyed internet users in China as of March 2024 [Graph], iiMedia Research, April 19, 2024. [Online]. Available: /statistics/1310938/china-average-monthly-expense-for-virtual-humans/