China's virtual human being industry can be divided into character-oriented and function-oriented. By 2030, the market size of the first type of virtual humans was forecasted to worth *** billion yuan. Character-oriented digital characters are mainly used in the entertainment industry as virtual influencers, idols, and live streamers.
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OFweek. (February 17, 2022). Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek. "Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan)." Chart. February 17, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek. (2022). Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek. "Forecasted Market Size of Entertainment-oriented Digital Avatars in China in 2030 (in Billion Yuan)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 17 Feb 2022, /statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek, Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan) ÌÇÐÄÆÆ½â°æ, /statistics/1388500/china-entertainment-oriented-virtual-human-market-size/ (last visited July 24, 2026)
Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan) [Graph], OFweek, February 17, 2022. [Online]. Available: /statistics/1388500/china-entertainment-oriented-virtual-human-market-size/