Virtual intellectual property would be the largest segment in China's character-oriented virtual human sector. By 2030, the segment was projected to hold ** percent of the market. **,*,*and are the most common applications of virtual avatars in the entertainment industry.
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OFweek. (February 17, 2022). Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek. "Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function." Chart. February 17, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek. (2022). Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek. "Forecasted Market Distribution of Entertainment-oriented Digital Avatars in China in 2030, by Function." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 17 Feb 2022, /statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek, Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function ÌÇÐÄÆÆ½â°æ, /statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/ (last visited July 25, 2026)
Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function [Graph], OFweek, February 17, 2022. [Online]. Available: /statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/