| Characteristic | Market value in billion yuan |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
The chart is not accessible to screen readers. Please switch to the table view to access the data.
June 2023
China
2019 to 2022
*Estimate.
One yuan equals approximately 0.14 U.S. dollars and 0.13 euros (as of June 2023).
The market revenue figures include:
1.Client eSports game market size, including total consumption of client eSports game users in mainland China;
2.Mobile eSports game market size, including total consumption of mobile eSports game users in mainland China.
3.The scale of the eSports ecological market, including tickets, related merchandise, users’ payment, patronage, advertising, copyright, and other revenues generated by events, eSports clubs a nd players, as well as revenues generated in the core links of the industry chain other than the competitions, such as game livestreaming content and game streamers, eSports training partner services, etc.
eSports education and eSports real estate are not included.









