In 2024, there were *** eSports tournaments in China. Over ** percent of the matches took place either completely online or in a hybrid form, down from ** percent in 2022. The competitive, organized video gaming had attracted *** million users in the country.
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MSN. (December 12, 2024). Share of online and offline eSports tournaments in China in 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 28, 2026, from /statistics/1347023/china-online-offline-esports-competition-share/
MSN. "Share of online and offline eSports tournaments in China in 2024." Chart. December 12, 2024. ÌÇÐÄÆÆ½â°æ. Accessed July 28, 2026. /statistics/1347023/china-online-offline-esports-competition-share/
MSN. (2024). Share of online and offline eSports tournaments in China in 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 28, 2026. /statistics/1347023/china-online-offline-esports-competition-share/
MSN. "Share of Online and Offline Esports Tournaments in China in 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 12 Dec 2024, /statistics/1347023/china-online-offline-esports-competition-share/
MSN, Share of online and offline eSports tournaments in China in 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1347023/china-online-offline-esports-competition-share/ (last visited July 28, 2026)
Share of online and offline eSports tournaments in China in 2024 [Graph], MSN, December 12, 2024. [Online]. Available: /statistics/1347023/china-online-offline-esports-competition-share/