| Characteristic | Share of respondents |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
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Release date
November 2022
Region
China
Survey time period
2022
Number of respondents
1,375 eSports users
Method of interview
Online survey
Supplementary notes
eSports users refer to eSports gamers, eSports tournament audience, and eSports livestream viewers. To be counted as an eSports user, respondents should fulfill at least one of the following requirements:
1. In the past year, they had either watched or participated in at least one eSports tournament, including professional and unprofessional matches.
2. They play eSports games or watch eSports livestreams regularly each month.
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