| Characteristic | Year-on-year growth rate |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Release date
December 2024
Region
China
Survey time period
2017 to 2024
Supplementary notes
eSports users include: users/viewers of eSports games, competitions, and live broadcasts.
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