Statistics about Media in South Korea
Statistics
- Main reason for decrease in media piracy South Korea 2024
- Main reason for an increase in media piracy South Korea 2024
- Essential media for South Koreans 2024, by medium and age group
- Daily smartphone consumption among teenagers in South Korea 2024, by content type
- Users spending more than 4 hours on smartphone South Korea 2024, by age
- Time teenagers spend on their smartphone per day South Korea 2024
- Time users in their 20s spend on their smartphone per day South Korea 2024
- Spending on smartphones South Korea 2024
- Frequency of sharing online videos South Korea 2024
- Fee of using OTT services South Korea 2023
- Frequency of using OTT services South Korea 2023
- Having purchased merchandise of a character South Korea 2024, by gender
- Having purchased merchandise of a character South Korea 2024, by age group
- Reasons for character preference South Korea 2024
- Share of people buying character goods in South Korea 2020-2024
- Share of people buying character goods in South Korea 2024, by gender
- Share of people buying character goods in South Korea 2024, by age
- Character toy purchase locations in South Korea 2024
- Average monthly digital character goods spending distribution South Korea 2024
- Share of people buying digital character goods in South Korea 2024, by gender
- Share of people buying digital character goods in South Korea 2024, by age
- Share of people buying digital character goods in South Korea 2020-2024
- Digital character goods purchase reasons South Korea 2024
- Willingness to pay extra for character goods South Korea 2024
- Acceptable extra cost for character goods South Korea 2024
- Trying other contents for liked characters South Korea 2020-2024
- Trying other contents for liked characters South Korea 2024, by gender
- Trying other contents for liked characters South Korea 2024, by age
- Preferred paid contents to try when expanding character IP 2024, by content type
- Buying character pop-up store goods South Korea 2024
- Buying character pop-up store goods South Korea 2024, by gender
- Buying character pop-up store goods South Korea 2024, by age
- Share of digital comic readers who have paid for comics South Korea 2024, by age
- Cultural content market employment size in South Korea 2022, by sector
- Social media user penetration South Korea 2013-2023, by gender
- Social media user penetration South Korea 2023, by age group
- Intended purpose of using intelligent information services South Korea 2023
- Social media platform user distribution in South Korea 2023, by generation
- Ways AI chatbots are used in South Korea 2023, by generation
- Ways AI chatbots are used in South Korea 2023
- Use of AI chatbots in South Korea 2023, by generation
- Awareness of AI chatbots in South Korea 2023, by generation
- Average revenue per unit (ARPU) in the digital media market South Korea 2017-2027
- Revenue in the digital media market South Korea 2017-2027
- Pop culture and arts industry's entertainers number South Korea 2023, by type
- Frequency of school days attended by teen artists while promoting South Korea 2022
- Entertainer training period before debut South Korea 2022, by category
- Distribution of pop culture artist recruitment methods South Korea 2014-2022
- Pop culture and arts industry's companies number South Korea 2014-2022, by type
- Pop culture and arts industry's total sales South Korea 2014-2022, by business type
- Contractual guidelines for teenage artists South Korea 2022
- Suggestions to prevent media piracy South Korea 2023
- Intention to use metaverse platforms South Korea 2023, by activity type
- Satisfaction with metaverse platforms South Korea 2023, by activity type
- Usefulness of metaverse platforms South Korea 2023, by activity type
- Experience rate with metaverse platforms South Korea 2023, by age
- Experience rate with metaverse services or platforms South Korea 2023, by gender
- Average daily metaverse use time in South Korea 2023, by platform
- Average daily metaverse use time in South Korea 2023
- Metaverse platform usage frequency South Korea 2023, by platform type
- Perceived benefits of metaverse platforms in South Korea 2023
- Perceived weaknesses of metaverse platforms in South Korea 2023
- Average daily metaverse use time in South Korea 2023, by age
- Frequency of socializing with friends in the metaverse South Korea 2023, by gender
- Frequency of communicating with friends in the metaverse South Korea 2023, by age
- Frequency of playing metaverse games South Korea 2023, by age
- Frequency of playing metaverse games South Korea 2023, by gender
- Main metaverse use purpose in South Korea 2023
- Metaverse-related patent application distribution South Korea 2021, by sector
- Number of metaverse OS patent applications South Korea 2012-2021
- Number of metaverse display patent applications South Korea 2012-2021
- Number of metaverse content patent applications South Korea 2012-2021
- Number of Ifland app downloads 2021-2022
- Number of NFT technology patent applications South Korea 2013-2021
- Number of ZEPETO users 2019-2022
- Share of people who bought items at character stores South Korea 2023, by age
- Share of people who bought items at character stores South Korea 2023, by gender
- Share of people who bought items at character goods stores South Korea 2020-2023
- Share of people who visited character goods stores South Korea 2023, by age
- Share of people who visited character goods stores South Korea 2023, by gender
- Share of people who visited character goods stores South Korea 2020-2023
- Reason for character goods purchases in South Korea 2023
- Most used metaverse platforms South Korea 2023
- Experience rate with metaverse services or platforms South Korea 2023
- Satisfaction with Korean content among Gen Z in Southeast Asia 2022, by country
- Main Korean content used by Gen Z in Southeast Asia 2022, by gender
- Impact of character marketing South Korea 2022
- NFT awareness rate South Korea 2022, by age
- NFT awareness rate South Korea 2022, by gender
- Willingness to buy NFT characters South Korea 2022
- NFT awareness rate South Korea 2022
- Leading cultural phenomena associated with South Korea by Europe 2021
- Leading cultural phenomena associated with South Korea by the Americas 2021
- Leading cultural phenomena associated with South Korea by Asia and Oceania 2021
- COVID-19 induced consumption of Hallyu content from South Korea 2021, by content type
- Willingness to use metaverse services or platforms South Korea 2022
- Users' areas of interest for metaverse services or platforms South Korea 2022
- Metaverse service or platform user dissatisfaction reasons South Korea 2022
- Metaverse service or platform user satisfaction South Korea 2022
- Watching OTT video devices in South Korea 2021