| Characteristic | Market size in trillion Japanese yen |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Release date
September 2024
Region
Worldwide, Japan
Survey time period
2015 to 2022
Supplementary notes
100 Japanese yen equal 0.69 U.S. dollars or 0.62 euros as of October 2024.
Values have been rounded.
The market includes the following media:
1. (Live-action) movies (theatrical, broadcasting, streaming, etc.)
2. (General) television programs (broadcasting, streaming, etc.)
3. Animation (theatrical, broadcasting, streaming, merchandising, etc.)
4. Console games (software sales)
5. Console games (online)
6. Smartphone and PC online games
7. Publishing
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