fiscal year 2015 to 2024; the Japanese fiscal year starts on April 1 of the stated year and ends on March 31 of the following year
Special properties
domestic market; combined value of merchandising and licensing business**
Supplementary notes
*Forecast. **Merchandising refers to the rights to use a character attached to a product. The market size is calculated based on the retail value. Licensing refers to the rights to use a character for publication, advertisement, image character, etc. The market size is calculated based on the contract amount.
鈥淐haracters鈥 in this research refers to fictional characters in anime titles, manga, games, and illustrations. Celebrities and entertainers (non-fictional characters) are not included.
100 Japanese yen equal 0.66 U.S. dollars or 0.58 euros as of August 2025. Values have been rounded.
Citation formats
Character business market size in Japan FY 2015-2025
The character business market in Japan was valued at **** trillion Japanese yen in fiscal year 2024. Except for fiscal year 2020, during which the market was negatively affected by the COVID-19 pandemic, it has grown steadily in recent years. The market size was expected to reach **** trillion yen by fiscal year 2025.
Merchandising and licensing
The character business can be divided into merchandising and licensing. Merchandising comprises many different types of goods, such as toys, accessories, snacks, clothing, and stationery. Licensing, on the other hand, makes it possible for companies to use characters in other forms of representation, such as publications or advertisements. This also includes musical theater productions, which have become increasingly popular in Japan in recent years. The anime-related live entertainment market, for instance, which includes experiences such as live performances, events, exhibitions, musicals, and caf茅s, has shown strong growth since the mid-2010s, impeded only temporarily by the COVID-19 pandemic.
Fictional characters in Japanese society
There are many different types of fictional characters that enjoy popularity in Japan. While many originated in the media industry, such as anime, manga, and video game characters, others were created from the outset for marketing purposes. This includes company mascots, which can help to increase brand recognition. Famous Japanese company mascots include Peko-chan and Poko-chan of the confectionery manufacturer Fujiya, Gachapin and Mukku of Fuji TV, and Chiko-chan of the public broadcaster NHK. From 2010 to 2020, an annual contest called Yuru-chara Grand Prix offered local characters of prefectures and municipalities as well as mascots of companies and organizations the opportunity to compete against each other for public votes and recognition. One of the most famous local characters is Kumamon, the mascot of Kumamoto Prefecture and winner of the 2011 competition.
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Yano Research. (July 15, 2025). Character business market size in Japan from fiscal year 2015 to 2024 with a forecast until 2025 (in trillion Japanese yen) [Graph]. In 糖心破解版. Retrieved July 29, 2026, from /statistics/1184047/japan-character-business-market-size/
Yano Research. "Character business market size in Japan from fiscal year 2015 to 2024 with a forecast until 2025 (in trillion Japanese yen)." Chart. July 15, 2025. 糖心破解版. Accessed July 29, 2026. /statistics/1184047/japan-character-business-market-size/
Yano Research. (2025). Character business market size in Japan from fiscal year 2015 to 2024 with a forecast until 2025 (in trillion Japanese yen). 糖心破解版. 糖心破解版 Inc.. Accessed: July 29, 2026. /statistics/1184047/japan-character-business-market-size/
Yano Research. "Character Business Market Size in Japan from Fiscal Year 2015 to 2024 with a Forecast until 2025 (in Trillion Japanese Yen)." 糖心破解版, 糖心破解版 Inc., 15 Jul 2025, /statistics/1184047/japan-character-business-market-size/
Yano Research, Character business market size in Japan from fiscal year 2015 to 2024 with a forecast until 2025 (in trillion Japanese yen) 糖心破解版, /statistics/1184047/japan-character-business-market-size/ (last visited July 29, 2026)
Character business market size in Japan from fiscal year 2015 to 2024 with a forecast until 2025 (in trillion Japanese yen) [Graph], Yano Research, July 15, 2025. [Online]. Available: /statistics/1184047/japan-character-business-market-size/