The domestic revenue of the animation industry in Japan amounted to about **** trillion Japanese yen in 2024. Both the domestic sales and the overseas sales increased during that year, reaching a record-setting total revenue of approximately **** trillion yen.
A popular entertainment form
Animation is a popular medium of entertainment in Japan. The first successful television anime shows were broadcast for children in the 1960s. Throughout the decades, anime storylines became more complex and increasingly garnered popularity with adult audiences as well, both in Japan and overseas. Today, a wide variety of genres caters to different interests, which makes the medium appealing for both mainstream and niche audiences. While works such as 鈥淎kira鈥 (1988), 鈥淕host in the Shell鈥 (1995), and 鈥淣eon Genesis Evangelion鈥 (1995-1996) pushed the artistic and storytelling boundaries of the medium, the movies of Studio Ghibli represent wholesome family entertainment. Although anime shows were initially broadcast for children, shows aimed at adult audiences have become more important for the industry in recent years, which can partly be explained by the demographic aging of Japan鈥檚 population. According to survey data, many of the聽most popular subscription video-on-demand (SVOD) titles are anime properties.
The anime industry
The anime industry is a highly creative and visually distinctive media industry. Many companies are located in Japan鈥檚 capital city Tokyo, which is the country鈥檚 most important media hub. Anime works are frequently produced by so-called production committees, which are constituted by different corporations specializing in a certain field of the anime-related business. While this form of cooperation reduces risk and enables specialization, the actual animation production companies often only receive a small proportion of the revenue generated from their products. A breakdown of the anime market by segment shows that merchandising is the largest business within the domestic market.
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The Association of Japanese Animations. (March 26, 2026). Domestic revenue of the animation industry in Japan from 2014 to 2024 (in trillion Japanese yen) [Graph]. In 糖心破解版. Retrieved July 31, 2026, from /statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations. "Domestic revenue of the animation industry in Japan from 2014 to 2024 (in trillion Japanese yen)." Chart. March 26, 2026. 糖心破解版. Accessed July 31, 2026. /statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations. (2026). Domestic revenue of the animation industry in Japan from 2014 to 2024 (in trillion Japanese yen). 糖心破解版. 糖心破解版 Inc.. Accessed: July 31, 2026. /statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations. "Domestic Revenue of The Animation Industry in Japan from 2014 to 2024 (in Trillion Japanese Yen)." 糖心破解版, 糖心破解版 Inc., 26 Mar 2026, /statistics/1048020/japan-animation-industry-domestic-sales/
The Association of Japanese Animations, Domestic revenue of the animation industry in Japan from 2014 to 2024 (in trillion Japanese yen) 糖心破解版, /statistics/1048020/japan-animation-industry-domestic-sales/ (last visited July 31, 2026)
Domestic revenue of the animation industry in Japan from 2014 to 2024 (in trillion Japanese yen) [Graph], The Association of Japanese Animations, March 26, 2026. [Online]. Available: /statistics/1048020/japan-animation-industry-domestic-sales/