In the first quarter of 2025, the AR/VR video gaming segment accounted for * percent of investment volume in the video gaming sector. Console and PC, mobile, and eSports each accounted for ** percent of gaming investments during the measured period, respectively.
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DDM. (April 28, 2025). Distribution of investment volume in the video gaming industry worldwide as of 1st quarter 2025, by segment [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 27, 2026, from /statistics/1455334/annual-gaming-company-investment-volume-quarterly-segment/
DDM. "Distribution of investment volume in the video gaming industry worldwide as of 1st quarter 2025, by segment." Chart. April 28, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 27, 2026. /statistics/1455334/annual-gaming-company-investment-volume-quarterly-segment/
DDM. (2025). Distribution of investment volume in the video gaming industry worldwide as of 1st quarter 2025, by segment. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 27, 2026. /statistics/1455334/annual-gaming-company-investment-volume-quarterly-segment/
DDM. "Distribution of Investment Volume in The Video Gaming Industry Worldwide as of 1st Quarter 2025, by Segment." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 28 Apr 2025, /statistics/1455334/annual-gaming-company-investment-volume-quarterly-segment/
DDM, Distribution of investment volume in the video gaming industry worldwide as of 1st quarter 2025, by segment ÌÇÐÄÆÆ½â°æ, /statistics/1455334/annual-gaming-company-investment-volume-quarterly-segment/ (last visited July 27, 2026)
Distribution of investment volume in the video gaming industry worldwide as of 1st quarter 2025, by segment [Graph], DDM, April 28, 2025. [Online]. Available: /statistics/1455334/annual-gaming-company-investment-volume-quarterly-segment/